

22 SMG, they make it a real threat for unarmored targets. I recommend picking up hollow points for the. What I really enjoy about starting with 4 INT is that you get the dumb low int dialogue if you drink alcohol, even with the +1 INT implant. 3% crit rate (before crit modifier) and better chances at the casinos. The difference is 1,5 skill points per level vs. If you then want to just blast through some areas and still crit, that still works. But if want to crit when you're not in stealth too, go with 8 luck. You could move 3 LCK points to INT for more skill points, that's what many people prefer. The game's purported stealth companion is a wheezing, humongous, loud super mutant. Sneak attacks are always critical so luck isn't necessarily a priority (see next paragraph), neither is charisma as followers tend to screw up stealth or just don't fit well from a roleplaying perspective. That build should work nicely if you want to use VATS reliably.

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